#1. The RayMarine linear drive unit only pushes 9.5 inches. The tiller arms on 'boat' swing 13.5 inches port to starboard. That means you lose 4 inches of rudder swing when connected to the drive unit.
This is an issue for me because I need a very fast hard over time to come-about in light winds. Loosing 4 inches of rudder throw is over 17 degrees (3.1 per second rate of helm change) and is unacceptable to me.
#2. RayMarine says the unit needs a 14 to 18 inch tiller. The tiller arms on 'boat' are only 13 inches long.
This is also a problem because the drive is designed to go directly on a tiller. Drilling the steering tie bar is okay because a broken tie bar is not a problem as MacGregor designed the system so the starboard rudder always works even without a tie bar. My problem is that the steering tie bar is too flexible to provide a firm connection for the drive unit in my opinion.
#3. The drive unit has a plastic end cap even though it was clearly designed to take a 3/8" IPT metal ram on the end like they use on airplanes and ships.
This is an issue unless you want to carry spare caps. When the plastic ones strip out or break you will need a replacement.
#4. The drive unit puts a LOT of drag on the steering.
Yeah, no way I can steer all day with that drag on the helm. I just did not like it.
So I figured the only way to deal with rudder steering drag and rudder swing was to have a very easy way to disconnect the drive from the cockpit, and be able to reconnect it just as easy. As for the plastic cap I figured that would be easy to replace with a metal one. Making the tiller arm over 14 inches would require a lightweight mod, so this is what I did:
I got to work on a piece of real lightweight aluminum and shaped it like this:

This will make the tiller arm 14.5 inches ½ inch within RayMarines spec.
Then I dealt with that cheap plastic thing they stuck in the end of the ram. I fashioned a REAL ram end from a nickle ball like they use on Navy ships:

Then I made a trap cage on the aluminum extension to grab the ram ball:

The ball can’t escape the trap unless the arm is at 90 degrees, (dead amidships).









